CVE-2020-6017
N/A
N/A
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Affected Software
| Vendor | Product | Version Range | Status |
|---|---|---|---|
| n/a | Game Networking Sockets | All versions prior to v1.2.0 | affected |
Weaknesses
- CWE-120: CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
ADP Enrichment
CVE Program Container
Additional References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
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