CVE-2020-6017

Summary

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Affected Software

VendorProductVersion RangeStatus
n/aGame Networking SocketsAll versions prior to v1.2.0affected

Weaknesses

  • CWE-120: CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')

ADP Enrichment

CVE Program Container

Additional References

References